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Thanks for the feedback!

I only actually made a build of the game right before I had to upload it and for some reason the physics changed in the transition from playing in the Unity editor to the standalone game. At that point I was so sleepy that changing anything would probably have made things worse. And time was running out anyways.

Absolutely agree on the game giving some feedback. I had planned to have a particle effect or something for the boost and yeah, I simply ran out of time with the sound. Since that's an area I know virtually nothing about it wouldn't have amounted to more than some bleeps and bloops anyways, since you can't use preexisting assets.

Understood on all counts! Getting it turned in on time can be tough, and you turned in a good game.