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(+2)

I'm hoping this could be a simple thing to implement, while adding a lot to replayability:

The ability to change environment parameters when starting new game in Normal mode, similar to how currently it's possible to choose night cycle:

  • less plants, more plants,
  • less rocks, more rocks,
  • no rain (water only from ice!), sporadic rain, heavy rains,
  • no dust storms, rare dust storms, dust storms very often,
  • ragged biomes, more contiguous biomes,
  • the length of the mission.

This way I'd be able to start a game in a lush garden paradise full of raw materials (close to Creative Mode, but still keeping the game part with depleting resources), a hostile hellhole, or something in between.

My guess is that this might be just adding a few values to probabilities used internally and a few new dials in the New Game dialog - no complicated interactions, no new graphics, no stuff that requires a lot of work.