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(2 edits) (+5)

Challenges: every 3-5 days the Kitty High Command of the Feline Expeditionary Force would send you a challenge du jour, like:

  • gather 10 plants,
  • build 3 water collectors,
  • build 5 shovels,
  • drill 20 rocks,
  • drink 7 bottles of water,
  • research 3 artifacts,
  • stay above 90% fed all day,
  • travel at least X distance,
  • travel to a point on the map,
  • reveal at least X new area on the map,
  • don't use any tools all day (no shovel/drill/axe),
  • DON'T travel too far away from current location,
  • ...

All numeric values would slowly increase over the course of the game, building up difficulty. If the challenge is met on that day (limited time only!), there is a reward - player can choose one of, say, 3, randomized possibilities:

  • supply drop: a crate with some raw materials (waters, metal bars, seeds, air, ...),
  • base module drop (e.g. floodlight or water collector early in the game, garage or big battery later),
  • decorative items for base - added to a bare habitat module, with graphics based on / reused from artifacts (so cat-themed),
  • weather forecast,
  • satellite survey (opens map and reveals some undiscovered area, highlighting artifacts and stuff),
  • cool suit upgrades:
    • all-around night light,
    • infrared night vision filter (high contrast green),
    • vehicle locator (adds a special symbol to the navigation overlay circle),
    • bring-the-vehicle-to-me autopilot,
    • jump module (jump over rocks),
    • sprint assist (for limited time, uses up energy),
    • more suit colors/patterns/textures,
    • assorted cosmetic items for spacesuit (image on belly, special helmet shapes, different tracks in the dirt, hats, YES, I SAID HATS, EVERY GAME HAS HATS NOWADAYS, THERE'S NO SHAME IN IT),
  • doorbell sounds for airlock (instead of default hiss),
  • bling for vehicle (think fuzzy dice and go-faster stripes),
  • ...