This is great! Going to try running a oneshot using this system. I have a few questions though: in combat, how does damage work? If a hunter goes to attack a yokai but their roll is less than the yokai's difficulty score, does the hunter take damage or just miss? And in the reverse, if a hunter successfully reacts to a yokai's attack, beating their difficulty score, does the yokai take damage even though it was the one attacking? And finally, do 9 rolls apply to damage rolls?
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Hi! Thanks for your kind words.
About damage in combat:
It doesn't matter who's attacking and who's defending; if the hunter rolls under the difficulty score takes damage, should they roll above they inflict damage. The initiative is important in order to be the first deciding what to do. Once you engage in combat, anyone could get hurt.
Ranged combat is a bit different, cause your victim is not usually close enough to counterattack, so you won't take damage. In this case, losing ammunition seems bad enough to me if you fail the roll.
Rolling a 9 in combat:
When you roll a 9 in combat you still succeed with dire consequences. The GM decides what happens in these situations. If I were the one ruling, and 9 is above the difficulty score, the hunter would inflict damage as usual, and lose their weapon, trip (rolling with disadvantage in the next turn), get blinded by their victim's blood... If the 9 is under the difficulty score, the hunter wouldn't inflict numerical damage, but make their victim fall, retreat... and suffer a dire consequence.
I hope this helps you! Have fun playing the game and let me know if you have more questions.
It helps me a lot to know where should I be more clear in the future.
Cheers!
Hi Chema,
This game is really interesting, I was hooked instantly from the title and cover art! I feel like I have to say, I was a one time GM who tried to rule a DnD campaign, but got discouraged by the overwhelming amount of rules, so the simplicity of your game and the setting got me really excited to try to put a game together again.
One bit of criticism though: After reading the rule book I still had a lot of questions, a lot of sections give me an idea about how some rules work, but they feel incomplete, like I missed something. My biggest question was the same as Quartzio, I wasn't sure if it was just me so I had to check.
The rules seem quite unusual, specially for people who never got into any game besides DnD, so I think the book would benefit greatly from a few examples. Maybe even one of those "game demos" some books have.
Stuff like the monster's "AC" being first tied to 10+hit die, then dropping as it takes damage is quite straightforward when you get it, but I had to read that section probably 3 times before I understood what it was saying. I think a walk-through section narrating monster creation and combat would solve all of that.
Also, one last question, what would be your suggestion to calculate the damage from the Kotengu dropping the player?
Sorry for the delay!
Thanks a lot for the feedback. Introducing an example of play would mean a big update, but it's a cool idea. I will keep it in mind.
About a character being dropped by a kotengu:
The characters are human beings with no superpowers, so any fall from a height of 10-15 meters or above should be fatal. Lower than that: 1d6 damage for each 5 meters. I would allow the player a saving roll to see if their character can grab the kotengu and avoid falling.
No problem, thanks a lot for your answer!
By the way, I saw you talking about having done some research to put this game together, are the prices of stuff based on real Meiji era prices? If so I was wondering on how you found them. I was thinking on maybe including an option for players to buy armor for my game but I'm still trying to figure out how much it should cost, and how people would react to them. There's a bunch on the government banning and confiscating swords, but never any mention of armor (at least from what I could find).
I did. The prices were especially tough to find, so I cannot direct you to one source. I used a few to come up with the list. That's why you may find the price of a very particular object and not a more common one.
Armor, along with some traditional weapons, was something linked to the samurai class. When they were stripped from their feudal privileges, they were no longer the only ones with the privilege of wielding weapons-including armor. However, on that time the army was created following western standards, so soldiers didn't really wear it. The prices probably varied depending on the quality and the artisan who made it. For game purposes, I would treat armor like traditional weapons, and apply its bonus only when defending. During that period would had been weird to see someone wearing a traditional armor on the streets, so I would also apply a malus or disadvantage in social checks while wearing it.