Rimworld - is a great game, but I don't consider that survival. Maybe it is? It is a strategy/building game IMO.
Fallout 76 - but maybe that game just doesn't work for me because it is Fallout 76. I do remember being ticked of that in the CAMP I was building I still had to stop and go cook or gather more food.
Don't Starve - everything feels like a a chore. I like the game, but imagine the game with a secure base to build what you want with no time constraints.
Monster Hunter - isn't really a survival game either, is it? I've played it a little bit but I don't remember having to eat and drink. I do get what you are saying though; you have a home you comeback to and gear up for the next fight.
The whole Rust genre model I just can't get into. It isn't my style to be a hard core PVP jerk.
I don't play a lot of mobile games but the Last Day On Earth type of games. I've tried several and they run into the same problem. Although they are probably just trying to sell you some MT loot boxes or whatever.
Maybe instead of having food something you MUST eat to survive you could make food give you buffs that will help you tackle great challenges. First game I can think of would be WOW. So if you spend time leveling up cooking or growing crops you can get better loot sooner.
I guess my problem is the time constraint. For example Fallout 1 had a time constraint and I modded the game to basically take it away. I want to take my time and explore. Also maybe if I gave those games a chance it would get better managing all of that stuff. Other might not be like that, I get it. Again this is just my opinion. My taste is games have changed since my child hood. C64 and arcade games are no longer my jam.