Hey, thanks for your kind words and for reviewing the updated demo! I hope to see this finished in the future as well :D
You have some nice ideas here that I will certainly keep in mind. Some of them are already on the list, but here are my thoughts about each of them anyways:
- changing clothing already exists, however, you are technically equipping armor instead of clothing and there is only 1 option currently... if you make it far enough in the demo, one of the shop owners will give it to you
- the plan is to have a lot of unique weapons one day.. right now there are 5, but hopefully will end up with 24+ unique and 100+ variations (different stats/abilities)
- an inventory is planned (here's an old preview of a mockup, though looking at this now makes me want to redesign it) and being able to hold both a melee/range weapon is also planned (i'm thinking left click will be melee and right click will be range)
- potions/looting i'm still unsure of, but certainly a possibility
- there's definitely going to be a mini-map, but i like your idea about having to purchase it from one of the shop owners... that seems like a cool/fun thing for players to unlock
- a better layout for shop owners is planned.. there will be a main town outside the dungeon where all the shops are / additional NPCs
- mini quests for the shop owners i have never thought of, but sounds interesting as well.. perhaps there could be a "daily achievement" type of shop where you go to get gold for killing X amount of enemies in one day, etc.
- mixing up the dungeon floors/rooms is something planned as well.. definitely a lot of room for improvement there
Thanks again for the review and list of ideas! I very much appreciate it and is always nice to receive feedback.
-Kevin