Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

very good entry ! 

I would check your physic states when changing size. typically, if one bloc is on the other when he gets bigger, both will get stuck...

Also to implement is the level validation to be possible by keyboard. As your game plays only by keyboard, having to switch to the mouse to reach every next level is a little downside.

Everything positive is already said, so well done :)