Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

As i recall correctly 8-bit text adventure games mostly did not allowed player such a luxury of multiple options. Low memory and the story was more important anyway. It was players responsibility to figure it out by trying to guess the word.  I reffer to the zx-speccy made games in basic. The fun is also in the way to find the correct word.  How many days i had to bite and punch the pillow until i got it right hehe. What a fun. I even had nightmares.. ehm i mean dreams with a solution to the problem yeah. Today's kids will never know how it feels to have no manual, no internet and no one to ask for the solution. Only you and the darn game and maybe an exorcist to beat the devil out of it and shine some light phew.

Well you can always make it simple like this "use socks", "use shirt" or "use shirt on model" and it will dress it. That was a common solution then.  I would like it *winks* mark my words with a simple smile of innocence.

Looking for the right word is exactly what I don't like. But everyone has their own way of playing.

I made game solutions in SAGA format for CASA, and played only with the decompiled and printed code. No need for a computer! This is another way of playing, that the game designers must not have imagined. And I really like it.

Guess-the-verb is a sure way to lose your players very quickly. Even though you may be targetting an 8-bit computer, that doesn't mean you have to write your game in the same style as a cruddy schoolboy adventure from the 1980s. We are trying to attract a younger generation to the joys of text adventures, not put them off for life. The youth of today are impatient. If they don't get instant gratification, they'll go looking elsewhere.

Text adventures are supposed to be a form of artificial intelligence that uses natural language processing to give the impression that the game is smart. It's up to you to prove it. Don't spoil it for the rest of us, either as players or as authors looking for more players for our games.

Most importantly, games should be fun. Guess-the-verb, instant death and random mazes are not fun.

Oh, and please don't use USE. USE is a cop out.