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Yeah I tried the download and I think it needs additional files other than just the .exe. For example, when I built the project for windows the target folder contained the unitycrashhandler64.exe, unityplayer.dll, [project name]Data (folder), and MonoBleedingEdge (folder). I then zipped up the target folder and that's what I uploaded to itch. But ugh, I know  it's like to work forever on something only to have it crash on release!

Ahhh I see! Yeah I wasn't sure what to upload - I guess I'll know for next time hahaha :)

Yeah it's tricky and it's different for every platform. You should definitely release it post-jam though!