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(1 edit)

In the documentation, Adventuron - Targetting 8-Bit Micros 3.9.4. Auto Redescribe mode (Beta):

For games that enable auto-describe mode, you need to call : success at the end of any code block that creates or destroys an object in the current location.
In 8-bit compatibility mode, adventuron will automatically refresh the screen when you use a : success command.

The term "success" and "sucess command" designates, I suppose, "Done;", but it's not very clear because you don't use this term elsewhere, and it doesn't refer to anything known in other Adventuron documentations.

Added : success and : failure documentation in the command list section of documentation, with links to sample source code (in the cookbook section).