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(3 edits)

Can you also give instructions on how to enable dynamic foveated rendering or Fixed Foveated Rendering. The performance was not good in the demo and I was unable to understand why, but then realized that DFR or FR might not be on.

Edit: Found docs for this https://developer.oculus.com/documentation/unity/unity-fixed-foveated-rendering/

But don't know where to put the variables

OVRManager.fixedFoveatedRenderingLevel = FixedFoveatedRenderingLevel.High; // it's the maximum foveation level
OVRManager.useDynamicFixedFoveatedRendering = true;
(2 edits)

My bad, it seems I've been mistaking my Quest 1's low 72FPS refresh rate which causes me nausea as low FPS due to the game all along. My money's wasted on the damn thing. I can't play it because of the nausea. This doesn't happen with my 90FPS HTC Vive. I can play games perfectly fine on my Vive without nausea.

Moral of the story: Don't get a Quest 1 even if it's like 100$ or 50$.

Though I had to pay 650$ because of tax to get this junky Quest 1.