Hi George, thanks for the reply! I would gladly add some of those. What do you mean by sub-objects? Like, a cactus with one main trunk and 1-2 side trunks ?
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Everything that is to be a different colour should be a separate subobject so that it can be flat shaded.
I am a retired games programmer and have knocked up a desert demo game. I import your graphics into blender. To export to godot It is much easier for me when the objects have sub parts such as the spikes so that they can be single colour flat shaded (white) while the main body can be flat shaded green. Trees for example would be 3 parts - trunk brown, leaves green, fruit red for example.