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I had to make idle and run animation versions without the weapon so I could just mirror the sprite every time it turns the other way.

Also had to make a proper state machine to handle idle/run/attack to and fro transitions. But got it working:

(bonus: the kickback has physics to it, so you can bump into stuff)

The enemy is just a sprite for now, no AI or damage taken yet hahah.

Next I’ll probably have to play around with the attack animations anticipation and overshoot. They got a great feeling of impact right now but have a bit of a delay.

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Looking great! ohh maybe i should add an idle and run without the weapon on a future add on, and hopefully it helps someone in the future. It also makes it easier to animate another weapon. 

I'm super impressed! I like these updates so keep me posted, and if there's anything you'd like request in an free add on just let me know, or anything that's causing issues, I don't have much programming knowledge and would like to make things as easy as possible for you guys!

Anyways, awesome work Kiamli!

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any updates Kiamli! :P

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Actually yes!

I’ve been working on a few different things like menu, cutscenes, particles and hit detection. This is all PoC still, of course, so I could get a hang on how to do those in the engine. But I managed to get something presentable:

Work is currently leaving me without much free time to work on this, but slow and steady wins the race right hahah.

I’ll probably play around with shaders, dialog and scene transitions (like loading a building interior instantly or a different level with a loading screen) before tackling AI as I think that’ll be more difficult.

Everything looks awesome! Love the particles and the transition is smooth. I see i may have forgot a frame on that enemy... The black stuff just sticks around, whoopsie :p 

Anyways looking great! Love seeing the progress

Thanks, I really appreciate that! I want to have these kind of polished details like smooth transitions, particles and little animations.

Don’t sweat about things like the missing frame. You’re already creating such polished and thought out artwork.

It’s been really great working on top of it. It really gives a sense of world being created instead of I see some polygons moving around (believe me I’ve been there) and it does wonders for motivation.

Besides it’s only normal to have to adjust a few things when you use art interactively.

Hello, this looks very nice! How did you animate the sun?