Wow thanks for your support! I agree with you, even I cannot complete the game every time. I have posted a walkthrough on the bottom of the page.
I have originally planned to have various enemies that will allow me to elaborate more on the storyline and make the difficulty not drastically spike:
- bats << weak, unarmed (Modelled, Rigged, Animated, but not textured)
- zombies << weak, unarmed (Modelled, Rigged, Animated, but not textured)
- dragons << strong, big size, unarmed / claw attack (Modelled, Rigged, Animated, but not textured)
- scientist << weak, melee attack / electro-baton
- riot guards << strong hp, ranged attack, guarded with helmet (50% damage dodge)
- soldiers with shield << medium hp, melee or ranged attack, automatically blocks every attack in front of his shield (10% bullet reflection back to the shooter)
- giant soldiers << heavy hp, big size (mutated) heavily guarded with shield (10% bullet reflection back to the shooter), unarmed attack, able to dash, able to grab victims
- Antagonist #1 (Capino) << strong hp, ranged only, sniper, very fast movement, cowardish, his name is merely mentioned when you clear the boss stage of this game jam edition.
IMPORTANT HINTS:
- By killing unarmed enemies you will be able to obtain First Aids
- By killing stronger unarmed enemies you will be able to obtain First Aids with a better supply!
- Same logic applies to other weapon item supply.
- Instead of rushing to the Purple aura, remember to search for Golden upgrades that will start appearing over Stage 3 ~ 7. Otherwise beating the boss would be almost impossible.
GOLDEN UPGRADE SPOILERS:
- Sword upgrade: Enable double swords, allow securing Green / Orange enemy kills quickly
- Bow upgrade: Enable arrow to pass through enemies, inflicting anyone in range (first three victims share more damage), allow killing massive enemy queue / Green / Orange enemies behind Boss / Red enemies
- Steyr AUG upgrade: Doubles the shooting speed, allow pinpointing Boss / Red enemies to inflict massive damage quickly
- Golden First Aid: Recovers you 1/3 health and grants you 1.5x movement speed * 1.5x unarmed punching speed