Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I enjoyed the animation of the characters and, in my opinion, you nailed the juice for the feeling of shooting/hitting the enemies and killing them. My only complaint is that in some cases I managed to go through a floor very quickly without killing anyone, just finding the "end-level teleport" in the second room after the start. Really good job anyway!

(2 edits) (+1)

Thanks for your support!

Yes, making powerful hitting effects gives me pleasure. Tried my best to make the animation feel like The Matrix fights! May add some more unlockable special skills / tetsu like - rolling, skipping, grabbing, etc. 

Purple aura spawning just nearby starting point is never my intention, rather like a bug here. Need to find some way to fix this e.g. prevent any special spawns to be too near the starting pt.

(1 edit) (+1)

Those kind of skills would make the fights much more interesting, great idea! You could also opt to add a minimap or something like that, to help with the levels navigation.

(1 edit) (+1)

ah, mini maps with fogs of war , yes I should be able to include this! Thanks it’s a very good idea for roguelike!