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(+1)

Good hit feedback, nice that you can hit several opponents with the sword to get the most out of it.

Sometimes it's a bit hard to know if you will hit enemies in close combat and you're a master of hitting the air.

Had fun playing a really nice game

(1 edit) (+1)

Thanks for your support!

I intend to make the hit feedback as strong as possible. In order to know if the hitting is valid I could think of a few ways below:

- add tint blinking effects to the body who got hit

- show HP bar for enemies who got hit

- may even popup damage numbers dealt on top of every hit