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Okay, so, this was fun and interesting.

I felt it had more taken from Nier Automata than Dark Souls. The only thing I could say I recognized as actually Dark Souls was the aesthetic and atmosphere. Well, maybe the crazy damage you recieve.

I was sure that you guys must have played Automata when I saw the pattern on the second bosses second phase. It was a neat reference.

It felt more like Automata with Free-form Air combat, sans melee combat sadly.
I could not hit anything with that melee attack you have. Bullets are way to tightly for melee anyways.
I kinda wished you went full automata and added melee combat that could destroy some bullets. Would've made the game play better in my opion. Oh well.
I actually like the idea of a 3D Bullet Hell game like this, but there were clearly some shortcomings. Who knows, maybe I just underrestimated the dodge and resorted to circle strafing in the air because I was dumb.

Sadly I could not really finish it I think. The game glitched out multiple times on me, first with Yuuka's walking animation breaking, then with a cutscene triggering again after dying on the fairy boss and lastly with whatever I had to do after the third Bossfight not happening. I don't know if that was because time crunch or because the game broke. Oh, also, 11 FPS on average is not great.