Thanks for your support!
Totally agree with you. That applies to my gameplay as well. When I was surrounded, I find it hard seeing my body so pretty much gave up resisting. This is not a design intention rather like a design flaw I could foresee since game development starts. I could think of a few ways to improve the situation:
- increase player’s capsule physics collided radius by a little bit
- add new skills for player to push back the enemies / sweep clear
- add new skills for player to immediately retreat to another spawning point of the map / go back up floors
- allow zooming in the camera when surrounded