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(+1)

This was a nice one!  My only minor complaint jam-wise is the transparency in the attacking and death animations doesn't quite fit the jam conditions of 1 bit.

I loved how you pit the "rpg kill everyone/explore to get exp" against the need to rush the game due to the poison timer.  It was a great way to create a lot of tension and decision making with very little to work with.  I was sad it was over so soon because I wanted more, which is great!  Nice job! :)

(+1)

Thanks a lot for taking the time to play and the feedback! I´ll definetily look on the transparency later on since I couldn´t change it during the jam. I´m glad you wanted to see more. I´ll consider extending the game later