Hello! You can create new actors almost entirely from scratch, like so:
// Create an actor with code. let newActor = new Sup.Actor("ANY NAME YOU WANT"); // You can add a behavior if you want it to do something. newActor.addBehavior(SomeBehavior); // This adds a new sprite renderer to the actor. You can add modelRenderers, and textRenderers too! new Sup.SpriteRenderer(newActor, "SPRITE/PATH/GOES/HERE"); // You must set it's position in order for it to appear. newActor.setPosition(0, 0, 0);
Or alternatively, if you've already made a prefab you can just append it to the scene:
// Add an already defined actor type to the current scene. let newActor = Sup.appendScene("PREFAB/PATH/GOES/HERE"); // You must set it's position in order for it to appear. newActor.setPosition(0, 0, 0);
Hopefully this helps :D