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(+1)

Out of curiosity, would writing a 16bit DOS game that uses an actual CGA mode be okay?

Any kind of language is allowed always that meets the jam restrictions ;)

(+1)

My first thought was writing an IBM PC-compatible (1981) game as an OS using BIOS interrupts, but it turns out there is very little documentation on 8-bit assembly for the IBM PC BIOS. Instead, I'm aiming to use MS-DOS' QBASIC.

To be honest, writing it in pure assembly wouldn't be too bad, but it's a lot easier with qbasic or turbo pascal 6/7 in that regards. Still would be 8 or 16bit in the correct video mode.