Hello Adam, I would like to report a bug on the latest version (I dowloaded it 10 days ago) : when i get Gunther on my back and try to go back to the town through the middle exit (where there is a forge) Gunther tell me not to go this way and to take him back to the town, if i continue this way (below the lumberjack) the monster that i cross wont die : i mean i can kill them (and Gunther drop) but their corpse will stay and act as obstacle, and i dont get any loots.
I have to say that i play on the mac version ;
that when the bug occures i took lumberjack's quest (honey) but didn't achevied it yet ;
that before escaping from the cave i tried to continue ahead (at the spot where you have to roll through a tunnel to continue and also automatically drop Gunther) and no message came up ( i tell you that because i expect that the wrong way message may suppose to launch at this moment).
Except that i really love the game (even tho i'm not found of character design, the rest of the sprite and the animation are great), but i think that you could get a smoother control by speeding up the animation. I find it a bit too heavy and it makes certain spider path unnecessarily difficult. Also the wall jump is not as reactive as i expect him to be and the fall is really too fast, making it impossible to reposition yourself mid-air (but maybe it's intended).
Anyway it's just peanuts and it's already fluid enough to be enjoyed ! And it's ABSOLUTELY HUGE considering you'r doing it all by yourself. I'm watching all your tutorials and they'r absolutely awesome, you'r a great pedagog ! Keep the great work you'r a awesome person !
PS : sorry for bad english not my main language
i just tried to remake the bug and i did it again so i have more precisions : the foes wont move but the wolverine will begin a attack animation then stun , they still act like ennemy when alive as they dmg you when you cross them, but not when they'r dead ( and the sprite that stay is a "sliced" sprite (like they'r cut in half)). If i go back to the cave and come again the foes will act normally again.
And i run into another bug trying to remake this one : if you go on left wall while fighting the spider boss and she charge you and you roll through her, she'll be stuck into run animation into that wall and you can kill her freely.