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(2 edits)

Thanks so much for taking the time to play and give me feedback! Means a lot to me to get actual feedback during a game jam that somebody played my game and not just a rating (especially knowing it's VR and has a limited audience).

Great feedback on the controls, I'll add a task to ensure those are standardized across controller configurations. I think I can test this using SteamVR's button remapping tool? Either way I'll figure it out and make sure the teleportation works. It's funny you mention the motion sickness, I experienced what I think was that for the first time testing this game (probably should've taken that as a hint) and I think it's due to the smooth teleportation! The vignette (per the docs) was supposed to help that feeling but I don't think it eliminates it. I think I'll remove that option/have it a toggle in settings.

Appreciate the kind comments!

Devlog update here: https://elocnat.itch.io/pigpoppa/devlog/157555/godot-wild-jam-postmortem-pig-pop...