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Hey Matt!

I'm having trouble interpreting the Attack & Defend rules stated in the early part of the rules. It says "Each character has d6 HP. To ATTACK & DEFEND roll d6, if the result matches or is higher than the attackers HP the blow/parry was successful. A successful attack SUBTRACTS one HP. Reaching zero means character death. In cases when a character HP exceeds 6 - roll twice to attack/defend instead."


My questions are: how does defending work? Does this mean that if a character is attacked, I can defend instead of attacking, and add that d6 roll(s) to my current HP, and that is what the opponent must succeed to lower my HP? Or is it the higher of a d6 roll to defend and my d6 of health?

On another note, if each character has a d6 of HP, how can they have an HP that exceeds 6? Is there a wording that separates attacking and defending more clearly?

Hello!

The latter is correct - it is the higher of the rolled d6 and the characters HP. If your character has 6 HP the "monster" must roll a 6 for a successful hit - subtract one from your characters HP.

In some cases a "monster" or character is given a bonus HP due to the specific type of encounter - these bonuses are described in the last section of some, but not all encounters. For example, rolling a 6 on the d6 GHOULISHNESS table gives the GHOUL +2 HP. If that same GHOUL has 6HP, instead of adding the two for 8HP, that GHOUL now rolls to attack twice (or gets two consecutive attack turns). Hopefully this makes the "monster" more powerful but still possible to "kill".

I hope this helps! Please let me know if you have questions!

Thanks,

Matt