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(+3)

I've been playing this solo, attempting to make a city for another RPG campaign. It's been really fun and has given me some great ideas! I do have a question. If factions lose all of their citizen tokens do they effectively no longer have any influence in the city? Could they have been driven out?


For example, I had my city occupied in the very first development phase. A few phases later a faction led a propaganda campaign against this faction taking the one citizen token they had their. Is that faction done? Would it make sense to have the propaganda campaign lead to the ouster of the occupying force? I could see this being a "what makes sense for the story" but I was just curious if there was a rule for this I was missing.

(+1)

Hey, and thanks so much for using Ex Novo to enrich your RPG campaign; really do hope it will help you! 

As for the question, well, there isn't a specific rule in place, but I would argue that the faction probably remains in play, albeit completely powerless. If though --narratively speaking-- it'd be more appropriate to have it vanish I'd say go with that instead. 

Either way it really is up to you to decide what feels right. playing loose with the rules is part of the experience anyway :)