Wow. I really appreciate this. Firstly, I explained the game a bit in the description. To be honest my plan was to put all this stuffs you're talking about in the game, but working solo and just for two days ended up more difficult than I expected. I wasnt able to fully polish the game. I was just able to make it a little bit playable before the time ran out. I didn't even have time to play test. If I had. I would have reduced the enemy firing time so as to give people enough time to react.
Viewing post in United Game Jam( Fusion Prototype release) jam comments
I totally get where you're coming from and did in fact read the description before playing :P. I'm just giving some suggestions to focus on if you plan to work on it after this jam is over :). Also not saying you didn't think of them already, more just pointing out what I thought was important regarding my experience playing to give you new direction or embolden your current direction. Wish you luck!