It has really nice controls and a charming aesthetic, but as others mentioned earlier, when playing the dark witch its harder read the gamespace. From there i see you could expand more on level design, maybe add one or two new interactions with the environment to help creating puzzles. Anyways, i liked the levels that were presented, its 100 better to have simple but clean levels than complex but messy ones. Congrats on your hard work, Hush!