Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+5)

Also it feels like it is mostly weighted towards saying Yes to most things, so it might be more interesting if there were more things that seem like saying Yes might be good, but that No is better.
As a general governing rule, just making the decisions more difficult as you get further along. After the dragon comes, and you have money, it kinda gets easier in general after that.

(+4)

Your point about encouraging people to say "no" more is very interesting. I've noticed that too, how saying yes all the time is very rarely a bad strategy. Will have to think on that!

(1 edit) (+1)

I disagree, Geordie has several strategies and at one point even offers to do good deeds ("angel") or even a cataclysmic sacrifice in exchange of a lot of money. If you accept this ritual, you will never see him again.

Also, to really progress, I had to select carefully my answers, if you always say "yes" you may not lose but your progress will be horribly slow.

/EDIT: I see that these posts are old so maybe the geordie character was extended in the latest release (1.0.2).