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(+1)

Thanks for playing!

I went in wanting to build a "big" game with a sense of epicness and a sense of adventure- and also one that's hugely disappointing at every turn. It was never intended to be finished either.

That's not how I actually implemented the modifier, or at least not how it was intended. Read the conversation with the conductor closely. In retrospect I think it was too subtle and I should have emphasized it a bit more.