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I've decided to try using a standard format for all my feedback this time around. Please excuse me if I come across as overly curt or miss something important about your game. I'm writing these all quite hastily as there are a lot of games in the jam this year!

What I liked

The music should have been irritating, but was actually quite nice.

It's not overly long or tedious. It's a joke that gets to the punchline quickly.

What I didn't like

The minimalist aesthetic just didn't work here. This is definitely something subjective and intangible so I can't point to any specific reason it worked for other games but not this one, but it just didn't click here.

Did I think it was so bad it was good?

Yes, but it's a pretty thin entry. It has that so bad it's good feel to it but it's a very short game with very little content. It just doesn't have the staying power to be a truly great SBIG title.

My thoughts on the modifier implementation

Unless I'm missing something, it's impossible to actually hit the white cube.

Other Notes

The control scheme as stated is basically unusable but since there's nothing to shoot and you can use A/D instead of arrows it's fine in practice.

Verdict

It's okay.

If you have any questions, comments, queries or concerns, please reply and I'll do my best to get back to you.