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Ahhh. Just Yuuka doing Yuuka things.

And again with my potato PC. Thanks to this antique computing box I had to go through a 15 FPS experience. That didn't turn me away because the moment I saw Yuuka can FLY and fight and dodge flying I had to see it to the end. The fangames where characters actually fly and shoot danmaku in 3D are surprisingly relatively scarce (from what I've seen). So that was what impressed me the most: that this system actually works (and is charming in its way).

The bugs just happen though. There aren't many but the one where Yuuka just becomes stiched to the ground, becoming slow and incapable of flying and dashing, and the respawn not working, are particularly devastating.

What I enjoyed the most was definitely the boss fights. The boss music is awesome, and the patterns of the bosses look really good (and any boss not named "Hyper Fairy" had their usual spell quite faithfully recreated too! (at least to me)).

And the idea of talking to cardboard cutouts is just really funny but still not out of place since it's the Dream World, right? What really sold it for me is Yuuka's animations. When she moves on ground, uses an item, flies, parries, and pours herself a cup of tea and sips it while doing a little fancy leaning spin while dodging bullets.

I wonder if I'll see another Touhou fangame like this, or even a version with more content...

Hey thanks for playing! Sorry for your initial subpar experience, we hope to release a post-jam version of the game in about a week or so. It’ll have substantially optimized performance, squashed bugs, additional content and redesigned bosses!