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(+2)

I've decided to try using a standard format for all my feedback this time around. Please excuse me if I come across as overly curt or miss something important about your game. I'm writing these all quite hastily as there are a lot of games in the jam this year!

What I liked

The premise is amazingly silly and though it wasn't the funniest game in the jam for me it was pretty close.

The music is wonderfully goodbad.

The combination of extremely high quality lighting, textures, and materials with horrendous models and animation is pure gold (although with a serious performance cost).

The core mechanic is a great so-bad-it's-good gameplay element, it's well integrated with the game built around it and it's actually pretty fun.

It has a good bit of difficulty without being overly tedious or unfair.

It's just about the perfect length; it has a decent amount of substance to it but moves fast enough not to get stale or tedious.

What I didn't like

Some of the jokes definitely flew over my head. I've found some Monty Python sketches to be extremely funny and some I just didn't get so I kind of went in expecting that.

It bugs me that it's a 32-bit build, especially since it's such a demanding game.

It's lacking in quality-of-life features like pause (as far as I could tell) and the ability

Did I think it was so bad it was good?

Oh, absolutely. It definitely has that nebulous magic to it in every facet of its existence.

My thoughts on the modifier implementation

I was expecting an impossible gameplay segment, I was not expecting an impossible narrative turn. I liked that better than some of the more straightforward implementations but I feel it still falls short of some of the most creative ones in the jam.

Other remarks

While I liked the visual style in general, I'm on the fence about the characters. They're meant to be super ugly, but they're still super ugly.

This game is insanely demanding to the point where I could not play it on my laptop. While there are other games (including my own) that ran badly, they were still (mostly) playable. I had to switch to my gaming rig to play this game and while that wasn't a big deal for me there are going to be some people who won't be able to play it at all. If I recall from the Discord this was done deliberately but there's definitely a tradeoff here.

Some of the text in the first conversation was scrambled on my laptop, but fine on my desktop.

It feels like a spiritual successor to Noire Detective 64 in some ways.

Verdict

Silly but amazing, in a so bad it's good way.

If you have any questions, comments, queries or concerns, please reply and I'll do my best to get back to you.

Thanks so much for the feedback! Glad you enjoyed it!


Yeah the performance is really bad. I was supposed to make a Potato PC edition, but I ran out of time near the end. I've made one now though, with a few graphical effects turned off and a dynamic resolution, so hopefully that should help somewhat (It runs now on my tablet, at least!). The text runs on a separate co-routine to the script that resets the text and moves the light, so that's why it can mangle itself on low framerates. Oops!

In terms of the relation to ND64, it wasn't really intended, but I ended up going for a similar narrative structure, which kind of explains the similarities.

Anyway, thanks so much for playing and taking the time to review!