hey Coreinks, I used Unity's PlayerPrefs for persisting data, which is stored differently depending on your system. Take a look here for the details: https://docs.unity3d.com/ScriptReference/PlayerPrefs.html
hey Coreinks, I used Unity's PlayerPrefs for persisting data, which is stored differently depending on your system. Take a look here for the details: https://docs.unity3d.com/ScriptReference/PlayerPrefs.html