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This game must have been a ton of work! I didn't reach the ending, but there were so many different sub-projects in this. I've actually wondered before how it would be to combine engines for a single game, and this is an answer to that, pretty interesting!

Well done! I liked the music (sorting algorithms on RPGMaker?) and got some chuckles from the dialogue. My favourite was the old guy's house in the RPG segment.

Thanks for playing!

I've had the idea to combine multiple engines in my mind for a while, and have actually been thinking about the technical questions of how to make it work just as long. I thought it would fit this jam to build something that juggled technologies like that so I decided to go for it. I did make a few choices to deliberately limit the scope, which I'll talk about in my postmortem, but the big one is using a self-contained chapter-based structure where each chapter either passes, fails, or exits unexpectedly. There's very little exchange of data going on and I put aside some of the harder problems like getting saves to work or synchronizing settings.

Where did you end up? (minor spoilers) There is no true ending.

The old person's house was one of my favourite sections to build.

One of the "music" tracks is indeed a sorting algorithm turned into sound. I ran across the sound of sorting videos shortly before doing this jam and one of them was licensed CC-BY so I decided to work it in!

Ah, I can understand that, if there's no exchange of data it seems a bit more doable - still not that easy, I imagine. Cool that you managed it, though!

The game ended in a game over (logical and forewarned) after taking the Bard girl to a therapist. Unfortunately, that would have meant repeating most of that chapter, and since I'm trying to play a certain amount of these on limited time, that was the end of my run.

Yeah, I enjoyed him and his house!

Sorting algorithms make for some Twitch nostalgia, I must say. I liked hearing it!

There's only almost no exchange of data- we do get one thing from every chapter which is whether it was failed or completed. This should have been straightforward but I ran into some hangups, mostly with nw.js. The other major bit of complexity is handling the game over and shuffling in and out of the menu.

If you have time, try Chapter 7 (Pandora Unboxed) which is the other gameplay chapter if you haven't already. It's very different from the first and second gameplay segment.

I've never really been one for watching streams, I kind of just threw it in because I thought it would make for some great so bad it's good "music".