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you can jump out of text boxes, currently it only leads to having to go through them again but could have bugs/softlocks later on. Punching the air to advance a text box is distracting.
Level select only accepts up inputs, meaning you have to cycle through it all again if you double tap by mistake
2nd quest is easier to do by just leaving/re-entering the forest and killing the first wolf over and over, no visible way to keep track of number of drops. No quest log in case the player forgets what they were doing, not an issue yet though.
It might be better to move gallery to a menu, and make that a key that's a bit harder to hit by mistake since Z/X/C are all right next to each other and C would probably be better served as an alternate attack/dedicated movement button
Gallery could also probably use the sprite scenes added once more are in.
General movement needs work, movespeed is a bit low and there's no form of roll/slide/etc. to make movement and combat more interesting. 
Wall-kick feels bad, up either the horizontal distance for wall-jumps, or up vertical so it works a bit better as a wall kick.

animations and art are fine, very early but has decent potential