The game is certainly rough around the edges but that's to be expected in a game jam. I like the concepts but the project may have been a bit ambitious for the time frame.
- The shop didn't seem to do anything for me (This may have been a bug?)
- moving the character feels stiff (I think the game would have been fine just locking the character in place)
- By moving in any one direction for a few seconds you can guarantee that all enemies approach from the same side
- you can just spam click to spawn enemies and immediately shoot them for points (maybe make missed shots not give points?)
- there is no reason to ever aim close to the player, the shots may as well have had a set distance
- the music is a bit loud (but it's better to be to loud than to quiet)
- and all the UI/menus look blurry
- when you die many particles are spawned lagging the game
- The background gives no sense of movement (just needs some pattern instead of a black screen)
- credits have no back button meaning your stuck
I know this sounds like a lot, but some of it is just nitpicking.
That being said I don't think this is a horrible game. You have a working game that fits the theme of the jam.
- The shooting works well
- The particles look good
- Screen shake is never bad (might have been a bit much tho)
- the menus all work
- Controls are shown to the player
- I like the concept of missed shots becoming enemies
- There are sound effects
Overall completing a game at all is an accomplishment and something to be proud of. (Only 3 out of the 10 people that entered this jam submitted something)