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The game is certainly rough around the edges but that's to be expected in a game jam.  I like the concepts but the project may have been a bit ambitious for the time frame.

  • The shop didn't seem to do anything for me (This may have been a bug?)
  • moving the character feels stiff (I think the game would have been fine just locking the character in place)
  • By moving in any one direction for a few seconds you can guarantee that all enemies  approach from the same side
  • you can just spam click to spawn enemies and immediately shoot them for points (maybe make missed shots not give points?)
  • there is no reason to ever aim close to the player, the shots may as well have had a set distance
  • the music is a bit loud (but it's better to be to loud than to quiet)
  • and all the UI/menus look blurry
  • when you die many particles are spawned lagging the game
  • The background gives no sense of movement (just needs some pattern instead of a black screen)
  • credits have no back button meaning your stuck

I know this sounds like a lot, but some of it is just nitpicking.

That being said I don't think this is a horrible game. You have a working game that fits the theme of the jam.

  • The shooting works well
  • The particles look good
  • Screen shake is never bad (might have been a bit much tho)
  • the menus all work
  • Controls are shown to the player
  • I like the concept of missed shots becoming enemies
  • There are sound effects

Overall completing a game at all is an accomplishment and something to be proud of. (Only 3 out of the 10 people that entered this jam submitted something)