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I tried to leap-of-faith my way down to the floating platform past the secret door near the final room, but missed twice.

Really nice level design. Player animations are really stiff. The windup before attacks and rolls feels too long.

My character stays locked on to dead enemies until they go away.

I found what seemed like a secret wall that flickered when I touched it. I could see something past but couldn't open it. hard to tell if any graphic glitches are real errors or just part of the theming.

Add a few more landmarks in some of the connecting halls and rooms. Hard to tell where a shortcut appears, sometimes.

That floating platform is the one you are after the tutorial section, where you see the "bridge-gate" opening, you can't see the part with forest because it unloads after you enter the castle, will be fixed in the future.

Glitches are not really a thing you're supossed to interact to but they can give hints about secret places, the theme is that you are in a simulated corrupt world and this glitches are kinda of the proof that things aren't going well, but I have to work on a lot more things to merge that well in the game.

I know I have to work more on shortcuts when they appear, right now I can only use visual feedback for that to happen but sound cues could make this a lot easier. It's kinda hard because for example in the first Zelda you can see the full room all the time, so if a secret appears you will notice, but in a 3D space, large at times, it's kinda hard without forcing the camera.