A lot has changed in Null Vector, but first the most fun part: ship component chemistry.
New Weapon Chemistry
Every ship component now affects (and consequently is effected by) every other ship component. This means combinations like
- [Rocket] + [Ricochet] + [Homing Shot]
- [Laser] + [Homing Shot] + [Multi-Shot]
- [Multi-Shot II] + [Laser] + [Rocket]
Here's a GIF for an example ([Ricochet] + [Laser] + [Multi-Shot]):
Also, a short list of changes since the last post:
Change log:
- Warp Crytal game mechanic removed, Sector Portal always open
- Sector Portal room is now marked on the map and spawns 3 waves of enemies when entered
- Added a new resource (Crystals)
- Added the "Exchange" machine, produces random exchange deals to the player (2 HP for 4 Crystals, 1 Energy for 1 Ship Component...) that can be re-rolled for a cost.
- "Slow time" Energy based ability removed for now... still playing with the Energy based special abilities (insta-kill all enemies in the current room? reverse the direction of all enemy bullets currently in the room and make them player controlled?) Let me know if you have any ideas for a special ability that costs Energy to use!
Also, sorry for taking the demo down. Being a sole developer is hard enough (just creating this post and GIF alone has taken close to 2 hours). Creating a demo that parallels the huge number of changes and improvements that happen on a daily basis is simply too much, however I plan on having the final demo out around release time in August.
That's it for now, I'll be back soon with another update.
- Alex