Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits) (+1)

Made a gameplay video in Linux with Wine 5.0
Hopefully there is a native Linux version planned... but until then it runs well in Wine.

I tried multi-player on a LAN as well, which worked, but the only problem I had was when we loaded the game or travelled, everything in my inventory would disappear.  As if I started over with a new character.

I also found that the Character folders ended up on the C:\ drive for some reason.  So that is probably why.  I was unable to resolve this problem, but I know it isn't developed for Wine anyways.

Great game!  Love the bow!

(+1)

Hey, thanks for the great comment & video!
We have tested a native Linux build but it didn't perform to our expectations so that's not something we want to pursue for now.

No problem.  I know its difficult to troubleshoot if you aren't using Linux regularly. What about the Character folders saving on the C:\ drive?  Have you seen this before?

Thank you for this awesome game! I love the simple graphics and the engaging action.

We haven't seen that before. On Windows those folders get saved inside the AppData folder, which should always be on the C drive. So I'm guessing because the game can't find that folder on Linux it takes the root instead.

This is something we can fix but it does not explain why it happens in multiplayer only since it's the same data and method of loading as in singleplayer.

(+2)

That is what I figured.  AppData is a typical place for save games.  Ok, I'll test it a bit more in Wine, but you don't have to make any changes because I know Wine isn't supported. Its just pretending to be Windows.
Thanks again