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(2 edits) (+1)

This has great potential, finally, someone who will monetize the absence of diablo loot games with gamepad controls. I have to play it more in-depth but I can already say a few things
NOTE: I played from the keyboard

- Buff and Debuff from weapons should appear somewhere at form as an icon for fast readability.
- I think that destroyable objects has too much loot, I will consider to not have a loot at all and use it as "cover" from enemies.
- A passive that makes you dash trough the enemies could be an idea.
- The third attack of the sword is pretty useless, I got that it means to stop the player for spamming attacks but I would make you consider to give some utility, like push everything away, or delete it.
- There is a lot of "dirt" on the screen, non-grabbable items quite bother me, I would consider dropping HP and MP only need it.
- I don't think autoaim is a good feature for this game, you should have all the freedom of movement as the game is fastpaced and aiming a rock rather than an enemy is not ideal.

(1 edit) (+1)

Other observation after playing for few hours:
Bugs
- Expand the vase hitbox, it's so irritating to miss >:(
- Dashing trough enemies can make them occasionally fly away
- The Direction of the Dash is dependent where the cat is facing, this makes dash backward not functional , for a smoother experience you could give independent direction to the dash.
- Are Projectile suppose to go trough the wall? I exploited that all the time.
Suggestions
- Shields are quite useless right now because they are too slow to use, their animation should cancel everything else so you can use as parry, also consider to make possible to use the shield while moving but with a walking speed.
- Ranged weapons easily are the most useful, for now every run was about finding a legendary knife and spam the hell out of it, base ammunition should not be more than 3, it would be better to direct a ranged player to find the right combination for the magic build.
- For now if you don't require the stats you instantly die but one of the exiting things about stat base game is trying to survive in overleveled area, so balance is required.
- Heals should be ideally on HP% so you don't end up with a broken spell that make you tank everything by healing 60% instantaneously or you could try other design choice like cooldowns or heal is a regeneration over time.