This is a very impressive mystery adventure game given the scope of being composed in under a fortnight. The game features some great techniques for an adventure game including an overworld, lots of different forms of text to convey the narrative , and multiple locations that open up over time. The city of Osaka is lovingly interpreted in this game in an effective way - I particularly like the Red Quarter. Is this inspired by Osaka's red light district, another similar locality, or just a fiction?
The narrative of The Suicide of Mr Tanaka integrates the jam theme well by placing a dark twist on the culture of overwork in Japan and the rigors of the corporate workplace. I liked how the mystery gradually unfolds through a series of clippings of text, and the encounter with the informant that creates a palpable sense of dread. I think this is a game with a lot of potential to extend its narrative into a fuller mystery with the unresolved questions and unusual horrors that lurk in the corporation.
As far as feedback, I think some introduction to frame the role of the player's character as a sort of detective could help illustrate their role in the story. The text font can also be a little difficult to read at times. But most of all I think the biggest thing is that this is a story that evinces a great amount of talent and I really hope you continue to explore games within this format in greater depth.
Thanks for submitting The Suicide of Mr Tanaka to the SCREAM LITE jam!