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(1 edit) (+1)

 enemy pathfinding gets screwed up on that level it seems. I've been fixing it all day, by tomorrow it should be stable.

I'll add to the readme for vending explanations. but 

Heart + += max life up

Diamond + += max ammo up

Meat = heal

Thank you. The Heart and Diamond was hard to see as being max increases as the cost made it risky to try them.