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(+1)

This is really fun! I played with a controller others played on a keyboard, but I don't have anything to really give feedback on that (nothing was bugged, worked mostly as I expected except some menu things don't go back when I press B)

Some other comments:

- I really like how the outfits change with items.
- This feels like a lego game (in a good way) where I try to break everything to pick up crystals
- You have some ugly clouds (enough to be distracting). I can tell that at least some of them are animals (cats?) but I think they could look better.
- I don't know if I'm a fan of the slight pause when an enemy dies or you destroy an object, maybe it's too long?
- I agree with the other posters about the auto lockon, it's more detrimental than helpful
- I like your item, weapon, and combat  variety, but I think playing as full mage is a handicap (since I can't break everything I want, gotta wait for my MP to recharge). I also think some things need rebalancing (I found knife + multishot is an easy way to clear everything)
- Enemies are too easy (at least up to Temple 3, I didn't play Temple 4)
- I'm not sure what's happening in the screenshot. I know there are items that use HP over MP but when my HP is too low, it'll still draw from it and make it negative. I ended up alt tabbing out to let it recharge back up in the background.

Looking forward to more!

(+2)

The "hitstop" option enables/disables the pause after something dies/is destroyed, personally I found it annoying too  but at least it's toggleable.