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It's a combat based but a bit tooo stiff

thanks mate, can you expand on waht you mean by too stiff. Are the player attacks too slow?

(+1)

Yes they are slow and there is little weight on the hits, usually in animation principles you'd have the hit occur in like the first 8 frames out of 30 frames in a second, and then the 22 remaining ones would be the slow down of the sword movement

aight will change them up, thanks.