It's a combat based but a bit tooo stiff
thanks mate, can you expand on waht you mean by too stiff. Are the player attacks too slow?
Yes they are slow and there is little weight on the hits, usually in animation principles you'd have the hit occur in like the first 8 frames out of 30 frames in a second, and then the 22 remaining ones would be the slow down of the sword movement
aight will change them up, thanks.