Yo! Here's another update - version 0.2.4!
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Here's a concise change-log for this latest release:
- Saving the meshes from Blender has been optimized, which can make the starting process a ton faster.
- Rendering to a depth texture for depth-based 2D screen shaders is now possible.
- Additional built-in screen shaders include: Outline, Invert, and Depth-Of-Field shaders.
- You can now color, tint, and otherwise alter individual materials on a GameObject.
- Camera functions have been added to allow for view changes (i.e. changing the viewport width of the camera view).
- Various bug-fixes.
Anyway, thanks for reading!