Thanks for the update BTW. The tasks are easy to read now.
Also it seems less crashy now and I managed many retries before it crashed.
A few game tweaks would be good.
I think the time for the tasks is a bit too short.
eg. even if I prepare the coffee before it is needed, I run out of time getting the coffee to the boss.
It has to be a perfect run from the cubicle on that task and you don't have time to wait for the coffee to fill.
Also the player may have claimed a cubicle far into the room, so take longer to get to the coffee.
After giving up trying to open the elevator I realised "Go to the elevator for the package" is missleading, and I need to go to the box with a smaller box on it.
I see the issue here as there is a lack of workable places to spawn the package, and what to call that space.
I suggest "the delivery zone", and maybe striped marking on the floor.
Picking up items from the floor has to be improved.
If the package is knocked off the box or dropped, the task is over as you cannot reach far enough to pick it up.
The camera view flipping when you get to a corner, also flips the player. JUST NO !!!
I understand this is likely due to the camera position being explicit to the position of the player, but it needs to disconnect or be handled another way when walls force it to move in a direction the player is not actually pushing.
Maybe just make the wall transparent from behind instead.
Scenario update possibilities
Office party
Business lunch
Drinks in the bar after work
Alt. Scenarios
Waiter in a Cafe or Resturant
Bar-worker, serving drinks and snacks, and collecting empties