This is a neat horror experience using sewers as a unique setting to have spooky goings-on. I think the sound design is on-point here and the use of differing levels to add layers of challenge is also a useful feature for replayability. I think that starting out with 3D development you've collaborated to make something pretty solid. If you were to continue working on this, I'd recommend having a clearer overarching goal, and also a more chilling encounter jumpscare with the monster. But good work!
Thanks for submitting Don't Go Down Into The Sewer to the SCREAM LITE jam!