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The concept for the game is great XD
I'm also glad that this game have save feature. So I can continue grinding Love points. But sadly there is a bug in the game where the price shown didn't get updated even though the price is saved so it kinda confusing for me.

But, I think this game can be more enjoyable.
Maybe you can try adding showing dialogue every once in a while, and then each time it reaches certain love points/buy items, new dialogue unlocked
Adding a music will be good too.
You can also add a the current points gained every seconds from each items and always show it instead of hovering. So the player will know how much worth it to buy certain item or to save it for more bigger item.

(+1)

I am glad to hear you enjoyed the concept of the game! Thank you for letting me know about the price bug, this was my first time making a save system for a game so I must have missed that part!

I had initially wanted to add dialogue when you click on your partner, having it evolve over time could be a good way to make the game feel dynamic! 

A music track would be nice for the atmosphere of the game, though I'm not sure how achievable that is with my current skills.

Changing the LPS system to show without hovering would be nice, though I'd need to add a scrolling buildings menu if I wanted to expand them any further. Also a compiled "total LPS" would be quite nice for QOL.

Thank you for your feedback! I'd like to update the game sometime after the GMTK jam, I too enjoyed the concept but it needs a bit more polish I feel to be interesting (would like to add more gifts, ascensions, etc and balancing things out more). Thank you for playing!