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I made a itch account just to leave my thoughts :) . Really cool Game , super fun and engaging. Kind of need more walls than just the 5 you start with in the new version (1.5) kind of severely limits building decisions when you only have a handful of walls (I just end up choosing tons of caltrops and just plugging all the holes in the castle with caltrops which feels a bit cheaty).  I found the older version of the game intensely difficult and was like shit i wish this was a bit more balanced and now after 1.5 im kinda like shit this is too easy, was wondering if there is a balance that can somehow be struck as I really enjoyed the challenge that came with the old gameplay. I did quite like the 5 card draw element of the older version maybe the older version of the game could be reimplemented almost as an infinite arcadey survival mode to go alongside the campaign. Wish there was a creative mode where you get full access to all the castle components and the ability to set the enemy wave size. These are just my thoughts, really love the game hope it get's to where you want it   : )

This is exactly what we needed to hear! Thanks so much for taking the time to share. I totally agree with the lack of stone walls limiting the possibilities, We're definitely going to do something to change this. We really weren't happy with the balance in the last versions and I'm afraid we waaaay overcompensated in this one. I think you're right about the caltrops, we're going to balance this by giving them limited durability.

I'm glad to hear you liked the old draw 5 mechanic! That kind of feedback is amazingly helpful for us. I like that mechanic too, but the reason we decided to try something different is we didn't like all the time spent waiting for more cards and we thought the most fun part of the game is building up your castle from scratch.  Giving the game shorter levels that revolve around that was something we wanted to try. The next update we're working on now will be making some sections interact-able. So your murder holes will charge up and you can choose when to drop them for example. Does the game moving in that direction interest you or do you think that goes astray of what made you like it to begin with?

The infinite arcadey survival mode is a great idea! And a great way to bring back the draw 5 if we decide to stick with the new mechanic. A daily challenge mode, where you're given a random set of cards on a random map and you see how long the castle you build can survive, is another idea I have been thinking about adding.  A creative mode would be really fun too!

Anyway thanks so much again, your comment was really helpful.