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This game is really good XD
I like the art style of the game XD
It's kinda confusing at first because I didn't expect to have to jump into the pit to find her. But, I think it's makes sense because the player need to find her.

When I played the game, I found some bugs in the game :
1. Player suddenly got stuck
When the player casually walks around, the player sometimes got stuck. I think maybe because the collider for the ground didn't align perfectly.
2. Player can fly
If the player spam "space" the player can fly.
3. The unlock door button
Sometimes, the button didn't get activated even though the box already placed. This occur to me in 2nd level.
4. The 2nd level door can't be entered.
Even though I have already placed the box in the tile that activate the door, then the door opened. I can't enter it even though I bring her with me. :'

I also have problem with the heart meter, It's hard to see whether it's already full or not. Maybe you can change it to black (so when it's empty it's totally black and distinguishable with the red) and align it with the heart (so when it's full, it's totally red).

Congrats for completing the game XD

Hello o/

How are you ?

I fix any problems that there are in my game =>

now we can to do 2 jumps, not more.

we can go in the 3th level with animation's translation.

But, I not find the solution for the fiction between the heros and tilemap => I did the FixedUpdate with physics material (friction = 0f), but it's are not work :/. Are you meet this problem before (if you work in unity) ?

(1 edit)

Hi, I'm fine. Thanks for asking XD
How about you? XD

That's great for you to fix the game's problems so quickly XD I'll try the game later XD
For the friction's problem, I don't really know exactly why, but my guess is, the ground's colliders are not aligned perfectly. For example, can be seen here in the image, the green squares are the colliders. As you can see, it may cause collision when it collide with the player's collider. It should be aligned perfectly so the ground tile can be walked normally like walking in a straight line collider. You can use tile map in Unity for example, so they will be in a same size, and aligned perfectly. Other things that may help is changing the player's collider into circle or capsule instead of box, then turn on freeze z rotation. That way, when it collide with something like this, the round collider of player's collider will make it still walk able normally.

Hope this will help XD

Hello o/ (it is late, I know ^^')

How can you aligned the tiles ? (is it not automatic with unity ?)

I fine :) a little tired because I finish my game for gamejam without sleep (2 nights ^^"). But now, it is finish :p.

Congratulations on finishing the game for game jam XD I'm glad you finished it so now, you can take a rest after a long time hardwork. XD

I think one of the way to do it is via Unity Tilemap.
https://learn.unity.com/tutorial/introduction-to-tilemaps#
https://docs.unity3d.com/Manual/class-Tilemap.html
That way the ground is placed on tile with same size, and aligned within grid.

Hello o/

How are you today ? :D

it is a amazing's day because I fix the tilemap's problem. Now, Orpheus can walk freely in hell.

Thank you so much for your kindness and your support.

Hi ^^
I'm fine, thank you ^^
Congratulations on fixing it XD
I'll try to play it later XD